• kolmck (28.02.11 01:56) [0]
    Please to make for KOL if can show


    unit _LcdDisplay;

    interface

    uses Windows,Messages,SysUtils,Classes,Graphics,Controls,Forms,Dialogs;

    type
     TLcdDisplay=class(TGraphicControl)
     private
       FNumDigits,FValue,FDigitHeight,FDigitWidth,FLineWidth:integer;
       FBackColor,FOnColor,FOffColor:TColor;
       FDigit:array[0..9] of TBitmap;
       FsegCl:array[0..9,1..7] of TColor;
       FBitmap:TBitmap;
       procedure setNumDigits(newValue:integer);
       procedure setValue(newValue:integer);
       procedure setDigitHeight(newValue:integer);
       procedure setDigitWidth(newValue:integer);
       procedure setLineWidth(newValue:integer);
       procedure setBackColor(newValue:TColor);
       procedure setOnColor(newValue:TColor);
       procedure setOffColor(newValue:TColor);
       procedure regenBitMaps;
       procedure Colors(seg:integer; s1,s2,s3,s4,s5,s6,s7:Boolean);
     protected
       procedure paint; override;
     public
       constructor Create(AOwner:TComponent); override;
       destructor Destroy; override;
     published
       property Align default alNone;
       property Width default 168;
       property Height default 36;
       property NumDigits:integer read FNumDigits write setNumDigits default 6;
       property Value:integer read FValue write setValue default 0;
       property DigitHeight:integer read FDigitHeight write setDigitHeight default 30;
       property DigitWidth:integer read FDigitWidth write setDigitWidth default 20;
       property DigitLineWidth:integer read FLineWidth write setLineWidth default 5;
       property BackgroundColor:TColor read FBackColor write setBackColor default clOlive;
       property OnColor:TColor read FOnColor write setOnColor default cllime;
       property OffColor:TColor read FOffColor write setOffColor default clGreen;
     end;

    implementation

    procedure TLcdDisplay.Colors(seg:integer; s1,s2,s3,s4,s5,s6,s7:Boolean);
    var
     c:integer;
    begin
     if s1 then FSegCl[seg,1]:=FOnColor else FSegCl[seg,1]:=FOffColor;
     if s2 then FSegCl[seg,2]:=FOnColor else FSegCl[seg,2]:=FOffColor;
     if s3 then FSegCl[seg,3]:=FOnColor else FSegCl[seg,3]:=FOffColor;
     if s4 then FSegCl[seg,4]:=FOnColor else FSegCl[seg,4]:=FOffColor;
     if s5 then FSegCl[seg,5]:=FOnColor else FSegCl[seg,5]:=FOffColor;
     if s6 then FSegCl[seg,6]:=FOnColor else FSegCl[seg,6]:=FOffColor;
     if s7 then FSegCl[seg,7]:=FOnColor else FSegCl[seg,7]:=FOffColor;
    end;

    procedure TLcdDisplay.regenBitmaps;
    var
     TL,TR,TBL,TBR,ML,MTL,MTR,MR,MBL,MBR,BL,BTL,BTR,BR:TPoint;
     v:array[1..6] of TPoint;
     wAlt:integer;
    begin
     wAlt:=FDigitHeight;
     TL.x:=0;
     TL.y:=0;
     TR.x:=FDigitWidth-1;
     TR.y:=0;
     TBL.x:=FLineWidth-1;
     TBL.y:=FLineWidth-1;
     TBR.x:=FDigitWidth-FlineWidth;
     TBR.y:=TBL.y;
     ML.x:=0;
     ML.y:=wAlt div 2;
     MTL.x:=TBL.x;
     MTL.y:=ML.y-(FLineWidth div 2);
     MTR.x:=TBR.x;
     MTR.y:=MTL.y;
     MR.x:=TR.x;
     MR.y:=ML.y;
     MBL.x:=TBL.x;
     MBL.y:=ML.y+(FLineWidth div 2);
     MBR.x:=MTR.x;
     MBR.y:=MBL.y;
     BL.x:=0;
     BL.y:=wAlt-1;
     BR.x:=TR.x;
     BR.y:=BL.y;
     BTL.x:=TBL.x;
     BTL.y:=wAlt-FlineWidth;
     BTR.x:=TBR.x;
     BTR.y:=BTL.y;
     Colors(0,true,true,true,false,true,true,true);
     Colors(1,false,false,true,false,false,true,false);
     Colors(2,true,false,true,true,true,false,true);
     Colors(3,true,false,true,true,false,true,true);
     Colors(4,false,true,true,true,false,true,false);
     Colors(5,true,true,false,true,false,true,true);
     Colors(6,true,true,false,true,true,true,true);
     Colors(7,true,false,true,false,false,true,false);
     Colors(8,true,true,true,true,true,true,true);
     Colors(9,true,true,true,true,false,true,true);
     for c:=0 to 9 do
     begin
       FDigit[c].free;
       FDigit[c]:=TBitmap.create;
       FDigit[c].width:=FDigitWidth;
       FDigit[c].height:=wAlt;
       with FDigit[c].canvas do
       begin
         pen.width:=1;
         pen.color:=FBackColor;
         brush.color:=FBackColor;
         brush.style:=bsSolid;
         rectangle(TL.x,TL.y,BR.x,BR.y);
         v[1]:=TL;
         v[2]:=TR;
         v[3]:=TBR;
         v[4]:=TBL;
         brush.color:=FSegCl[c,1];
         polygon(slice(v,4));
         v[1]:=TL;
         v[2]:=TBL;
         v[3]:=MTL;
         v[4]:=ML;
         brush.color:=FSegCl[c,2];
         polygon(slice(v,4));
         v[1]:=TR;
         v[2]:=MR;
         v[3]:=MTR;
         v[4]:=TBR;
         brush.color:=FSegCl[c,3];
         polygon(slice(v,4));
         v[1]:=ML;
         v[2]:=MTL;
         v[3]:=MTR;
         v[4]:=MR;
         v[5]:=MBR;
         v[6]:=MBL;
         brush.color:=FSegCl[c,4];
         polygon(v);
         v[1]:=ML;
         v[2]:=MBL;
         v[3]:=BTL;
         v[4]:=BL;
         brush.color:=FSegCl[c,5];
         polygon(slice(v,4));
         v[1]:=MR;
         v[2]:=BR;
         v[3]:=BTR;
         v[4]:=MBR;
         brush.color:=FSegCl[c,6];
         polygon(slice(v,4));
         v[1]:=BL;
         v[2]:=BTL;
         v[3]:=BTR;
         v[4]:=BR;
         brush.color:=FSegCl[c,7];
         polygon(slice(v,4));
       end;
     end;
    end;

    constructor TLcdDisplay.Create(AOwner:TComponent);
    begin
     inherited Create(AOwner);
     controlStyle:=[csOpaque];
     FBitmap:=TBitmap.create;
     width:=168;
     Height:=36;
     NumDigits:=6;
     Value:=0;
     DigitHeight:=30;
     DigitWidth:=20;
     DigitLineWidth:=5;
     BackgroundColor:=clOlive;
     OnColor:=clLime;
     OffColor:=clGreen;
     regenBitMaps;
    end;

    destructor TLcdDisplay.Destroy;
    var
     c:integer;
    begin
     for c:=0 to 9 do FDigit[c].free;
     FBitmap.free;
     inherited destroy;
    end;

    procedure TLcdDisplay.setNumDigits(newValue:integer);
    begin
     FNumDigits:=newValue;
     invalidate;
    end;

    procedure TLcdDisplay.setValue(newValue:integer);
    begin
     FValue:=NewValue;
     invalidate;
    end;

    procedure TLcdDisplay.setDigitHeight(newValue:integer);
    begin
     FDigitHeight:=newValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.setDigitWidth(newValue:integer);
    begin
     FDigitWidth:=newValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.setLineWidth(newValue:integer);
    begin
     FLineWidth:=newValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.setBackColor(newValue:TColor);
    begin
     FBackColor:=NewValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.setOnColor(newValue:TColor);
    begin
     FOnColor:=newValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.setOffColor(newValue:TColor);
    begin
     FOffColor:=newValue;
     regenBitmaps;
     invalidate;
    end;

    procedure TLcdDisplay.paint;
    var
     area:TRect;
     cad,cadFormat:string;
     anchoPosi,posiLeft,PosiTop,c:integer;
    begin
     area:=getClientRect;
     cadFormat:=format('%%%d.%dd',[FNumDigits,FNumDigits]);
     cad:=format(cadFormat,[FValue]);
     FBitmap.height:=height;
     FBitmap.width:=width;
     with FBitmap.canvas do
     begin
       brush.color:=FBackColor;
       fillRect(area);
       anchoPosi:=self.width div FNumDigits;
       PosiTop:=(self.height-FDigitHeight) div 2;
       posiLeft:=(anchoPosi-FDigitwidth) div 2;
       for c:=1 to FNumDigits do
       begin
         draw(posiLeft,posiTop,FDigit[strToInt(cad[c])]);
         inc(posiLeft,anchoPosi);
       end;
     end;
     canvas.draw(0,0,FBitmap);
    end;

    end.

  • Jon © (28.02.11 19:25) [1]
    I too am interested in seeing the correct way to do this.
    A starting point may be to redefine TLcdDisplay:


     TLcdDisplay=class(TGraphicControl)



    because KOL uses objects not classes:


     PLcdDisplay = ^TLcdDisplay;
     TLcdDisplay = object(TObj)



    But there my knowledge stalls with components.
    Hopefully one of the masters here will show/teach us.
  • Thaddy © (02.03.11 16:54) [2]
    Start with removing this:
    ,SysUtils,Classes,Graphics,Controls,Forms,Dialogs;

    And use only this:
    windows, messages, kol.

    Otherwise there is no use for kol.
Есть новые Нет новых   [120352   +28][b:0][p:0.004]